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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: Sneak Preview - Part 1

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by rrrrupp

bleached_lizard wrote:

Paul G wrote:

Does the co-op feel more like co-op now, as opposed to competitive where you add your scores up instead of comparing them?

Volkare seems like he might force people to work together better, but I can't entirely tell.


This is a good question. We tried co-op from the core game once, and didn't like it at all, in large part due to the fact that there's not actually much you can do that makes it feel like you're cooperating. Does Voklare change this?


Same thing happened to our group! I found the co-op very dull because there really isn't a way to work together. It was mostly everyone doing their own thing and if the collective whole did well enough, the "team" wins.

I'm hoping the interactive skills help with this issue so I'm hoping to see those soon.

I bet you could play some of these Voklare scenarios as a semi-coop conquest type game. You aren't on a team per say, but if Voklare isn't stopped then no one wins. Also you could assign a point value for killing him of course. Even if there aren't official ways to play the special Voklare scenarios in conquest, I'm sure it wouldn't be hard to come up with a variant to make it happen.

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