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Thread: Mage Knight Board Game: The Lost Legion:: General:: Sneak Preview - Part 2

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by PaulGrogan

Click Here for Part 1

Mage Knight: The Lost Legion - Sneak Preview 2 - Wolfhawk

In this preview, I will cover a lot of information about the new Hero, but first a bit of lore.

Orphaned as a child, Wolfhawk was raised by the greatest Amazon warriors of the Cainus Mons forests. She proved to have an exceptional talent for swordsmanship, joining Queen Corella's army at a young age.....
It was no wonder that no one questioned her disappearance during The Breaking....
But now, she has returned as one of the Mage Knights. Deadlier and swifter than ever, her swords scythe through anyone getting in her way...
Wolfhawk remains as silent, focused and solitary as she ever was.



The new hero comes with all the components you need, including 16 Basic Action cards, the Level tokens, Skill tokens, Skill description card, Shield tokens, and a Round Order token.

Basic Action Cards
In the expansion, each Hero now has a starting deck of 14 'normal'
cards and 2 Unique ones. For Wolfhawk, the two special Basic Action cards are Swift Reflexes (replaces Swiftness) and Tirelessness (replaces Stamina)

The two cards can be seen below. I wont go into much detail about them, as the cards speak for themselves really





Skills
Wolfhawks skills really define her as a character. I've played Wolfhawk now a few times during playtesting and I think they work quite nicely. I've already shown off three of the skills in my preview video that went up this week, so I will show different ones here.



ON HER OWN
Once a turn: Influence 1. Influence 3 instead, if you do not recruit any Unit for Influence this turn.

DEADLY AIM
Once a turn: Add +1 to a card that provides any type of Attack in the Ranged and Siege Attack phase, or add +2 to a card that provides any type of Attack (incl.sideways) in the Attack phase.

WOLF’S HOWL

Once a Round, except during interaction: One card played sideways gives +4 instead of +1. For each of your Command tokens with no assigned Unit, it gives another +1. Put this Skill token in the center. Until the start of your next turn, Units of all other players get -1 to all their Attacks and Blocks of any type.



There are a few other skills I haven't shown yet, some of which you can see in the video and can probably work out quite easily what they do just from the icons.



Coming up in Preview #3: New Spells, Artifacts and Advanced Actions (including a special new type of advanced action that you have to play "As your Action" for that turn)

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