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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: Wolfhawk looks bad. Convince me she's not!

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by DaviddesJ

jsciv wrote:

First let's look at her unique cards: Tirelessness, a card that amplifies movement (especially good against cumbersome enemies) and Swift Reflexes, a far more versatile version of Swiftness that includes straight up enemy attack reduction.


The cards are fine.

Taunt for -1 attack to make blocking easier is almost always worse than Shield Mastery, which already isn't that great of a skill. Of course, it's more flexible. Still seems weak.

I agree that the potential of getting +1 Fame on many turns from Dueling makes it better than I had considered.

The influence skills are all weak, and On Her Own is the worst. You just can't afford (in competitive games) to spend much time sitting around buying cards at monasteries, plus they mostly get burned down so there is rarely more than one card available. How many turns do you interact, as opposed to fighting? And, of those, how many don't involve hiring units? The only way I can see this being useful is if you get some of the actions that use influence, like Diplomacy or Peaceful Moment.

I don't understand what "it's a great way to exploit conquered sites" means. How would you use On Her Own to exploit conquered sites??

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