by pabula
effect is not ability.etc... is reserved for expansions or something I didn't think of yet.
(like if you get a wound from a fire attack your pants start to burn and you loose 5 movement next turn ;) )
If your Armour is 6 and you get 6 wounds, first one is cancelled so you are safe, but if you get more you are not.
This example is wrong here as you ignore the effect of the first wound, where you can't get KO because of too many wounds... so ignore that example.