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Thread: Mage Knight Board Game: The Lost Legion:: General:: What I dislike...

by Galandil I'd like to hear from you about this new ability.I found it to be the most "disruptive" gameplay wise. In the base game, we already had a partial immunity to non-Attack/Block effects with...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: Different...

by Sydtrack My expansion map tiles are slightly larger than the basic ones, you can feel it on your hands.For the cards, I always sleeve them (using KMC perfect fit, the sleeves are very tight and...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: Different...

by Galandil First time I hear of a different size for map tiles. It seems there's no limit to the worse quality-wise in Wizkid production. :(

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by QBert80 First of all, I think it's a bit silly to complain about how hard the new stuff is in the expansion. The point of the expansion, imo, is to dial up the difficulty in solo/co-operative in...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by Dulkal I think that both Arcane Immunity and Elusiveness have been very good for the game. In the base game, there was a tendency that the game revolved around circumventing combat. Actually...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by DaviddesJ I don't play any "Volkare scenarios", so I don't know about that. But a unit like the Dragon Summoner doesn't seem overpowered to me in the normal scenarios. Two brown tokens just isn't...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by DaviddesJQBert80 wrote:The point of the expansion, imo, is to dial up the difficulty in solo/co-operative in interesting ways.I think there are two halves. What you describe is the point of the...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by QBert80DaviddesJ wrote:I think there are two halves. What you describe is the point of the Volkare elements. But at least half of the expansion (if you ignore Volkare) is dedicated to just adding...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by kysmart Saying you haven't played the Volkare scenarios means you really can't have an informed opinion on this topic because you're right about what it does in the base game which is not a whole...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by Galandil I wonder why on this forum sometimes people need to address any kind of criticism with personal remarks such as "you don't want to win all the time, do you?".Some of you brought to the...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by Boarass When monsters with a certain ability make the game less fun, you have to remember that there are two possible causes of the problem:1. The ability is badly designed, in general2. That...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by kysmart I'm sorry that you took my comment as rude. I was afraid it was going to be taken that way by some, but it doesn't make the statement less true. If you haven't played something, you can't...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by DaviddesJkysmart wrote:Saying you haven't played the Volkare scenarios means you really can't have an informed opinion on this topic because you're right about what it does in the base game which is...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by Boarass Scott, have you ever played a conquest scenario and drawn one (not two) Grim Legionnaires in the red city? I'd be very impressed if you had, as you seem to be spending all of your time...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by aurax I have that very same feeling: by trying to promote block effects, they increased the desirability of the ranged attacks too much. For instance, I almost never picked up the freezing...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by DaviddesJ Grim Legionnaires don't seem so bad. Obviously, they do gain more from the Red City than other white units, but that's the luck of the draw. And you can still just block them with 11...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by GalandilDaviddesJ wrote:Grim Legionnaires don't seem so bad. Obviously, they do gain more from the Red City than other white units, but that's the luck of the draw. And you can still just block them...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by DaviddesJGalandil wrote:We must be playing two different games.Yes, probably. There aren't any level 8 cities in my games. I don't play the solo scenarios. The comment above that I was mostly...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by Galandil Boris, my concern is relative to the part where we face multiple enemies. Anything is almost a "breeze" when facing a single or, at most, two tokens.Arcane Immunity is mostly broken when we...

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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: What I dislike...

by GalandilDaviddesJ wrote:Yes, probably. There aren't any level 8 cities in my games. I don't play the solo scenarios. The comment above that I was mostly responding to was about an opponent...

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