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Reply: Mage Knight Board Game: The Lost Legion:: Variants:: Re: Volkare's scenario variants

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by ripptor

pabula wrote:

Volkare's scenario seems good solo, but as a co-op game, we use one player as a wound soaker while the other player/-s kill some of his army.
Playing this way makes the game easy and no fun.

The main deterrent to that style of play would be effect on the final score. I imagine that loading up one player with wounds beyond KO gives them upwards of a -20 penalty at the end game?

I find most of the time that the scoring mechanics of Mage Knight push players toward a more enjoyable style of play. Of course, if the play group doesn't care about scoring, then other means must be taken to force them into a fun play style...

pabula wrote:

1) Everybody is dealt the same amount of enemies.

This certainly forces players to even out their strength, but I personally don't like it. It weakens the large-area-effect spells like Tremor and makes bad hands severely hurt players who are forced to take on more than they can handle.

pabula wrote:

2) When a player is knocked out and he still gets wounds he is eliminated (killed) after receiving twice as many wounds as his armour.
Or make it even lower - 4 wounds?

Permanent KO when receiving wounds equal to double hand limit seems like a good rule to me. For the rest of the game, they draw no cards.

This even stops people from over-abusing Banner of Protection, since they'd be unable to draw for the rest of the game. They could still use it to take a decent amount of wounds and get rid of them, but no more than 11-13.

The other suggestions are interesting, but I think your second rule is the best to specifically prevent wound-soaking. Simple, thematic, and easy to use/remember.

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