by jsciv
Dulkal wrote:
The tanking concept is something that does require some getting used to before you can suspend disbelief.
I do not think it is entirely the same, though. A tank character in those games is one who volunteers to take the damage because he can survive wounds that would kill the other characters. A 'tank' in Mage Knight stands in front because he does not care how many wounds he is going to take.
In fact, that is the point of the tactic: Once it becomes clear that someone is going to be knocked out, you might as well pile on the pain.
I do not think it is entirely the same, though. A tank character in those games is one who volunteers to take the damage because he can survive wounds that would kill the other characters. A 'tank' in Mage Knight stands in front because he does not care how many wounds he is going to take.
In fact, that is the point of the tactic: Once it becomes clear that someone is going to be knocked out, you might as well pile on the pain.
Though that does raise the question: is there enough variety of Actions/Spells/Units/Artifacts that you COULD customize someone into the group tank for a Volkare fight? Someone whose entire intention is to have as many ways to Block (or prevent attacks) as possible with as few attack cards as possible, relying on other players to whittle down the enemies while it repeatedly stalls as many of the others as possible? Not the point of the thread I suppose, but interesting question.
Though it does relate in that we're talking about some gamey tactics there, at least tank characters feel a bit thematic...