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Channel: Mage Knight Board Game: The Lost Legion Expansion | BoardGameGeek
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Reply: Mage Knight Board Game: The Lost Legion:: General:: Re: Looks like CSI...

by YodasStaff Processed & shipped... Can't wait!

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: Heroes: Does...

by QBert80 I'm pretty sure the rules say you have to pay 2 influence to use Heroes in an assault against Volkare ("the people aren't sure if he's on their side or not yet") but that you don't lose...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: Image Mismatch...

by QBert80 But the image only shows two possible directions for movement. One is twice as likely as the other; it corresponds to two colours, where the other direction corresponds to one.What you say...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: Howl of the Pack...

by QBert80dcorban wrote:Cooperative combat is still performed in turn order. Nothing should change with the timing of any skill. Essentially each player is executing a distinct combat. Are you...

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Thread: Mage Knight Board Game: The Lost Legion:: Rules:: Qs: Anti-swiftness...

by MadmanAtW I have two questions, having played a game with the expansion now.The first is something I could have sworn I've seen answered here, but I cannot find it now. Are bonuses to units like the...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: Stout Resolve -...

by DaviddesJDaviddesJ wrote:Note that the base effect requires a Wound, you can't discard a non-Wound. It's part of the theme of the card.I realized that you can view this the other way, too. After...

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Reply: Mage Knight Board Game: The Lost Legion:: Variants:: Re: Two New...

by DaviddesJ I have thought quite a bit about scenarios where players start on opposite sides of the map, or at least at different positions, as a way of reducing the "early start advantage", where one...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: Ritual of Pain:...

by DulkalLothrim wrote:2.Because the second ability states “..play a Wound card..” and not ‘one Wound card’, can the player keep playing as many Wound cards (for the +3 effect) as they want during that...

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Reply: Mage Knight Board Game: The Lost Legion:: Variants:: Re: Two New...

by bleached_lizard How would the Source work if you played simultaneously?

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Reply: Mage Knight Board Game: The Lost Legion:: Variants:: Re: Two New...

by charlest You could either have separate sources, or you could say the person has to re-roll the die immediately after using it as oposed to waiting until the end of the turn (and thus can't take his...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: New Cards...

by TrevinDaviddesJ wrote:Dulkal wrote:Are you sure? The wording replaces the old 'blocked enemy loses swiftness', which would give Concentration double effect.I'm sure, but I could still be...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: New Cards...

by DaviddesJTrevin wrote:On the other hand, Shield Bash does not say “Block 6 against a swift attack.” It says “Counts twice against an attack with Swiftness.” I would infer that a Concentrated Shield...

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Reply: Mage Knight Board Game: The Lost Legion:: Variants:: Re: Two New...

by jaaronfarr Charles is right, you either have two mana sources or a race for mana. Personally I like the race for mana as it adds some interaction. Likewise you'd have a bit of race for spells,...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: New Cards...

by TrevinDaviddesJ wrote:Trevin wrote:On the other hand, Shield Bash does not say “Block 6 against a swift attack.” It says “Counts twice against an attack with Swiftness.” I would infer that a...

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Thread: Mage Knight Board Game: The Lost Legion:: Rules:: How to setup...

by ecalabig Do you shuffle Volkare's camp into the countryside tiles?The rulebook says the countryside tiles include Volkare's camp, but I'm a bit confused as it is considered a core tile.Just want to...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: How to setup...

by jaaronfarr Volkare's camp starts face up right beside your starting tile. Look carefully at the map image under Game Setup on page 14 of the manual.

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: How to setup...

by Dulkalecalabig wrote:Do you shuffle Volkare's camp into the countryside tiles?The rulebook says the countryside tiles include Volkare's camp, but I'm a bit confused as it is considered a core...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: How to setup...

by dcorban Volkare's camp is part of the initial setup. It is laid out before you play as shown in the diagram.The text says, "(in addition to Volkare's camp)". This is to clarify that, despite...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: New Cards...

by DaviddesJ I'm wondering if you still have it wrong.Block 5. Counts twice against an attack with Swiftness. Blocked enemy gets Armor -1 for each point of block higher than needed (to a minimum of...

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Reply: Mage Knight Board Game: The Lost Legion:: Rules:: Re: How to setup...

by Taerinshar Yep, the other posters got it. If you're still a little unsure, you can see pictures of the initial setup in the session report I put together:...

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